Entity: Weapon of Judgment

материал
Id [Int32]
2020
Отображаемое имя [LocaleString]
English: Weapon of Judgment
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
weapon-of-judgment
Traits [ICollection`1]
Manipulate
Spirit
Sanctified
Concentrate
Текстовое описание материала [String]
[Weapon of Judgment](/Spells.aspx?ID=2044) <actions string="Two Actions" />

Source Player Core 2 pg. 255 1.1

Tradition Divine

Requirements You have a deity.

**Range** 100 feet

Target 1 creature

Duration 1 minute


An immense weapon of spiritual energy appears, hovering in the air above the target. The weapon has the ghostly visual appearance of your deity's favored weapon. Name war or peace when you cast this spell.

If you name “war,” mentally choose one creature. This must be a creature both you and the target can see. The target instinctively knows which creature this is. At the end of each of the target's turns, if the target didn't use a hostile action against the creature you chose during that turn, the weapon Strikes the target.

If you name “peace,” mentally choose up to five allies. The target instinctively knows who those allies are. The weapon Strikes the target each time the target uses a hostile action against you or one of the chosen allies. The weapon Strikes only once per action, even if the action targets multiple allies (such as for a fireball or a Whirlwind Strike).

Strikes with the weapon are melee weapon attacks, but they use your spell attack modifier. Regardless of its appearance, the weapon deals 4d10 damage. The damage type is the same as the chosen weapon (or any of its types for a versatile weapon). The attack deals spirit damage instead if that would be more detrimental to the creature (as determined by the GM). No other statistics or attributes of the weapon apply, and even a ranged weapon attacks adjacent creatures only. The weapon takes a multiple attack penalty, which increases throughout the target's turn, but its penalty is separate from yours.

A weapon of judgment is a weapon for the purposes of triggers, resistances, and so forth. The weapon doesn't take up space, grant flanking, or have any other attributes a creature would. The weapon can't make any attack other than its Strike, and feats or spells that affect weapons don't apply to this weapon.


Heightened (+1) The damage increases by 1d10.

========== [range] ==========

100

========== [range_raw] ==========

100 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

You have a deity.

========== [summary_markdown] ==========

Form a divine weapon of war or peace.

========== [tradition_markdown] ==========

Divine

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-2044 Suffix: /Spells.aspx?ID=2044
Sources [ICollection`1]
Player Core 2 (pg. 255 1.1) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
2020
Level [Int32]
9
Фокус? [Boolean]
False
Количество действий [ActionEnum]
Два действия (TwoActions)
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
100
Традиции заклинания [SpellTradition[]]
Сакральная традиция (Divine)
Элементы заклинания [ElementEnum[]]
(empty)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
English: 1 creature
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
English: You have a deity.
SpellAreas [ICollection`1]
(empty)
SpellDefenses [ICollection`1]
(empty)