Entity: Whirlwind

материал
Id [Int32]
3034
Отображаемое имя [LocaleString]
English: Whirlwind
Тип материала [EntityType]
Заклианиние (Spell)
Часть имени в URL [String]
whirlwind
Traits [ICollection`1]
Evocation
Air
Текстовое описание материала [String]
[Whirlwind](/Spells.aspx?ID=1033) <actions string="Three Actions" />

Source Secrets of Magic pg. 141 2.0

Tradition Primal

Cast material, somatic, verbal

**Range** 500 feet

Area 15-foot radius, 80-foot tall cylinder

**Saving Throw** Reflex

Duration sustained up to 1 minute


Powerful winds coalesce into a devastating tornado. You can Cast this Spell only if you are outside or the ceiling is 80 feet or higher. All squares in the whirlwind are difficult terrain.

All creatures in the area take 5d10 bludgeoning damage as powerful winds and debris buffet them, with a Reflex save. Each time you Sustain the Spell, you can move the whirlwind up to 30 feet in a straight line. Each creature the whirlwind moves through takes the damage, also with a Reflex save. A creature can be affected by a whirlwind only once per round.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and rises 10 feet into the air. If it doesn't have a fly Speed, the creature gains one equal to its Speed until it either reaches the ground or ceases to be in the whirlwind's area, potentially falling when the spell ends or when it leaves the area.
Critical Failure As failure, except the creature takes double damage and rises 20 feet into the air.


Heightened (+1) Increase the bludgeoning damage by 1d10.

========== [range] ==========

500

========== [range_raw] ==========

500 feet

========== [bloodline_markdown] ==========

========== [cost_markdown] ==========

========== [deity_markdown] ==========

========== [domain_markdown] ==========

========== [lesson_markdown] ==========

========== [mystery_markdown] ==========

========== [requirement_markdown] ==========

========== [summary_markdown] ==========

Create a moving tornado to damage creatures and raise them into the air.

========== [tradition_markdown] ==========

Primal

========== [patron_theme_markdown] ==========

========== [saving_throw_markdown] ==========

Reflex

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: spell-1033 Suffix: /Spells.aspx?ID=1033
Sources [ICollection`1]
Secrets of Magic (pg. 141 2.0)
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Заклинание
Идентификатор [Int32]
3034
Level [Int32]
8
Фокус? [Boolean]
False
Количество действий [ActionEnum]
ThreeActions
Время длительности заклинания [Nullable`1]
60
Дальность заклинания [Int32]
500
Традиции заклинания [SpellTradition[]]
Примальная традиция (Primal)
Элементы заклинания [ElementEnum[]]
Воздух (Air)
Триггер заклинания [LocaleString]
null
Цель заклинания [LocaleString]
null
Стоимость заклинания [LocaleString]
null
Требования к заклинанию [LocaleString]
null
SpellAreas [ICollection`1]
[not implemented]
SpellDefenses [ICollection`1]
(empty)