Entity: Mastermind
материал
- Id [Int32]
- 14162
- Отображаемое имя [LocaleString]
- English: Mastermind
- Тип материала [EntityType]
- Подкласс (Subclass)
- Часть имени в URL [String]
- mastermind
- Traits [ICollection`1]
- (empty)
- Текстовое описание материала [String]
-
[Mastermind](/Rackets.aspx?ID=6) Source Player Core pg. 166 2.0
PFS Note For the purposes of abilities like the mastermind rogue racket, a character is considered to have successfully identified a creature when they succeed or critically succeed at a Recall Knowledge check, regardless of what information they gain.
You rely on your intellect to craft intricate schemes, planning 10 steps ahead where others might plan three. You might be a driven detective, a spymaster in the service of a powerful house, or an aspiring crime lord or information broker.
If you successfully identify a creature using Recall Knowledge, that creature is off-guard against your attacks until the start of your next turn; if you critically succeed, it's off-guard against your attacks for 1 minute.
You're trained in Society and one of the following skills of your choice: Arcana, Nature, Occultism, or Religion. You can choose Intelligence as your key attribute.
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: racket-6 Suffix: /Rackets.aspx?ID=6
- Sources [ICollection`1]
- Player Core (pg. 166 2.0) [Remaster]
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Подкласс
- Идентификатор [Int32]
- 14162
- Группа подклассов [SubclassGroup]
- null
- Дополнительная информация [LocaleString]
- English:
- Extra [String]
- null
- Entities [ICollection`1]
- (empty)
- Trainings [ICollection`1]
- (empty)