Entity: Mastermind

материал
Id [Int32]
14162
Отображаемое имя [LocaleString]
English: Mastermind
Тип материала [EntityType]
Подкласс (Subclass)
Часть имени в URL [String]
mastermind
Traits [ICollection`1]
(empty)
Текстовое описание материала [String]
[Mastermind](/Rackets.aspx?ID=6)

Source Player Core pg. 166 2.0

PFS Note For the purposes of abilities like the mastermind rogue racket, a character is considered to have successfully identified a creature when they succeed or critically succeed at a Recall Knowledge check, regardless of what information they gain.

You rely on your intellect to craft intricate schemes, planning 10 steps ahead where others might plan three. You might be a driven detective, a spymaster in the service of a powerful house, or an aspiring crime lord or information broker.

If you successfully identify a creature using Recall Knowledge, that creature is off-guard against your attacks until the start of your next turn; if you critically succeed, it's off-guard against your attacks for 1 minute.

You're trained in Society and one of the following skills of your choice: Arcana, Nature, Occultism, or Religion. You can choose Intelligence as your key attribute.

Есть перевод? [Nullable`1]
Нет
Проверено? [Nullable`1]
Нет
Устаревшая? [Nullable`1]
Да
Keywords [ICollection`1]
(empty)
Externals [ICollection`1]
Archives of Nethys Pathfinder 2e ID: racket-6 Suffix: /Rackets.aspx?ID=6
Sources [ICollection`1]
Player Core (pg. 166 2.0) [Remaster]
LegacyEntities [ICollection`1]
(empty)
RemasterEntities [ICollection`1]
(empty)
Подкласс
Идентификатор [Int32]
14162
Группа подклассов [SubclassGroup]
null
Дополнительная информация [LocaleString]
English:
Extra [String]
null
Entities [ICollection`1]
(empty)
Trainings [ICollection`1]
(empty)