Entity: The Infinite Eye
материал
- Id [Int32]
- 14267
- Отображаемое имя [LocaleString]
- English: The Infinite Eye
- Тип материала [EntityType]
- Подкласс (Subclass)
- Часть имени в URL [String]
- the-infinite-eye
- Traits [ICollection`1]
- (empty)
- Текстовое описание материала [String]
-
[The Infinite Eye](/ConsciousMinds.aspx?ID=2) Source Dark Archive pg. 18
The true strength of the mind lies in the knowledge it contains, with each new observation contributing to the totality of its experiences. To grow your experiences—and with them, your power—you devote yourself to observing as much as possible, casting your senses through space and time with clairvoyance and precognition.
Granted Spells
- 1st True Strike
- 2nd Augury
- 3rd Organsight
- 4th Clairvoyance
- 5th Prying Eye
- 6th True Seeing
- 7th True Target
- 8th Unrelenting Observation
- 9th Foresight
Standard Psi Cantrips Detect Magic and Guidance
Surface Psi Cantrip Glimpse Weakness
Deeper Psi Cantrip (Level 6) Omnidirectional Scan
Deepest Psi Cantrip (Level 10) Foresee the Path
Detect Magic You have the kind of fine control that other spellcasters can only dream of. When you cast detect magic, you're aware of any creature in the emanation affected by a spell or carrying a magic item, and you determine the main location of magic within any magical hazard in the emanation (with the normal restrictions on detecting illusions). This typically manifests as an alteration to your vision, such as seeing a soft aura around the creature or hazard. Sensing these phenomena doesn't make it clear which spell is on a creature, nor which of its items are magical. Your detect magic also gains the following amp.
Amp Your pulse of detection magic helps you gain a sense of nearby magic's strengths or weaknesses. When you detect the presence of magic on an enemy or hazard, you gain a +1 status bonus to saves against magic originating from that enemy or hazard for 3 rounds. If you find magic from multiple sources with a single casting of detect magic, you get the bonus against all of them.
Amp Heightened (7th) The status bonus to saves against magic increases to +2.
Guidance You have eyes everywhere, allowing you to guide people from a great distance. The range of guidance increases to 120 feet. It also gains the following amp.
Amp You can project a flash of insight to your ally in the nick of time to save them from failure. Amped guidance doesn't cause a creature to become temporarily immune to guidance, and a creature can be targeted by amped guidance even if it is temporarily immune to guidance.
You can cast an amped guidance spell as a reaction triggered when your ally fails or critically fails an attack roll, Perception check, saving throw, or skill check, and the bonus from guidance would change the failure to a success or the critical failure to a normal failure. The bonus from guidance applies retroactively to their check.
Amp Heightened (6th) The bonus from the spell increases to +2.
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: conscious-mind-2 Suffix: /ConsciousMinds.aspx?ID=2
- Sources [ICollection`1]
- Dark Archive (pg. 18)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Подкласс
- Идентификатор [Int32]
- 14267
- Группа подклассов [SubclassGroup]
- null
- Дополнительная информация [LocaleString]
- English:
- Extra [String]
- null
- Entities [ICollection`1]
-
Organsight
Augury
Clairvoyance
Detect Magic
Foresight
Guidance
Prying Eye
True Seeing
True Strike
True Target
Unrelenting Observation
Glimpse Weakness
Omnidirectional Scan
Foresee the Path - Trainings [ICollection`1]
- (empty)