Entity: The Silent Whisper
материал
- Id [Int32]
- 14269
- Отображаемое имя [LocaleString]
- English: The Silent Whisper
- Тип материала [EntityType]
- Подкласс (Subclass)
- Часть имени в URL [String]
- the-silent-whisper
- Traits [ICollection`1]
- (empty)
- Текстовое описание материала [String]
-
[The Silent Whisper](/ConsciousMinds.aspx?ID=4) Source Dark Archive pg. 20
Every mind murmurs constantly, and the static from those nearby reverberates in your head like wind through leaves. What better focus for your magic then, than the very thoughts of those around you? Your versatile telepathic abilities let you soothe and communicate with your allies or control your enemies.
Granted Spells
- 1st Mindlink
- 2nd Touch of Idiocy
- 3rd Heroism
- 4th Telepathy
- 5th Synaptic Pulse
- 5th Sending
- 7th Visions of Danger
- 8th Uncontrollable Dance
- 9th Telepathic Demand
Standard Psi Cantrips Daze and Message
Surface Psi Cantrip Forbidden Thought
Deeper Psi Cantrip (Level 6) Shatter Mind
Deepest Psi Cantrip (Level 10) Contagious Idea
Daze You can daze from a great distance. The range increases to 120 feet. Your daze also gains the following amp.
Amp Your spell cracks the target's mental defenses, leaving it susceptible to further psychic attack. The spell's damage changes to 1d10. If the target fails its Will save, until the end of its next turn, it gains weakness 1 to mental damage and takes a –1 status penalty to Will saves. On a critical failure, the weakness is 3 (in addition to the target being stunned 1). The weakness applies before daze deals damage.
Amp Heightened (+2) The spell's damage increases by 2d10, and the weakness on a failure or critical failure increases by 1.
Message Your message is not so easily bound by obstacles. The spell can travel up to 120 feet to reach the target, bending around walls and obstacles; this means you don't need a straight line of effect or line of sight to cast message as long as you know the target's space and there is an unblocked path of 120 feet or less that can reach them. It also gains the following amp.
Amp Your telepathic message allows you to coordinate your actions while you pass on information. The target of the message can immediately spend its reaction to Step or Stride.
Amp Heightened (4th) The target of the message can choose to Shove, Strike, or Trip with its reaction instead.
- Есть перевод? [Nullable`1]
- Нет
- Проверено? [Nullable`1]
- Нет
- Устаревшая? [Nullable`1]
- Да
- Keywords [ICollection`1]
- (empty)
- Externals [ICollection`1]
- Archives of Nethys Pathfinder 2e ID: conscious-mind-4 Suffix: /ConsciousMinds.aspx?ID=4
- Sources [ICollection`1]
- Dark Archive (pg. 20)
- LegacyEntities [ICollection`1]
- (empty)
- RemasterEntities [ICollection`1]
- (empty)
Подкласс
- Идентификатор [Int32]
- 14269
- Группа подклассов [SubclassGroup]
- null
- Дополнительная информация [LocaleString]
- English:
- Extra [String]
- null
- Entities [ICollection`1]
-
Daze
Heroism
Message
Mindlink
Sending
Synaptic Pulse
Telepathic Demand
Telepathy
Touch of Idiocy
Uncontrollable Dance
Visions of Danger
Forbidden Thought
Shatter Mind
Contagious Idea - Trainings [ICollection`1]
- (empty)